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Chronomancy

Role

Lead Programmer

Project type

UCI Capstone Project

Date

Spring 2024 - Spring 2026

Engine

Unreal 5 (using both Blueprints and C++)

A Rouge-like currently in development where you must draw out runes to cast spells. I am the lead programmer have managed the 4 other programmers on the project. This project has become my passion project so it is easier for me to say what I haven't done than what I have done. I have programmed everything but the Enemies, Level Generation, and Inventory System. I mainly worked on the drawing recognition (which is an implementation of the $1 Unistroke Recognizer), and the object hierarchy. I have also programmed most of the UI functionality, mainly in C++.

This game is my baby. I am not sure how much time I spent on this game but it was easily over 400 hours. This project was a bit of an organizational mess, but I ran a tight ship in programming. For me it is easier say what I didn't program, than what I did. I am slightly disappointed with the final product, however I am very happy with what I work on and learned from it.

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